Game production

The part I care about most is getting the game out.

A brass control knob with a scale around it

6 projects launched end-to-end in one year at BrainRocket.

One year, six launches

From scratch
three internal products, FTUE and onboarding included
Adapted
three games from external studios
Before that
10+ projects at Game Garden

What I own

  • Concept and pitch: I defend the idea in front of stakeholders and investors.
  • Planning and budget for the whole company.
  • Hiring people for the roles where they are strongest.
  • Features that clearly move the metrics go first.
  • I work with external studios and partners.

Track record

BrainRocket

iGaming. Senior Product Manager / Producer, May 2025 to August 2026

  • Found external game studios, negotiated with them and adapted their games into gamification tools for the platform.
  • Ran in-house and outsourced teams at once and kept quality and deadlines without sitting at every desk.
  • Ported three games from Unity to PWA for instant play in the browser, together with the developers.

Game Garden

Mobile free-to-play. Chief Product Officer / General Producer, co-owner, 2011 to 2025

  • Produced the hit titles Fairy Farm and Fairy Kingdom as General Producer.
  • Criminal Stories, Love Choice (with MGVC / My.com), Florescence: set the product direction, defined the target audience and setting, ran early market tests.
  • Grew projects from zero to millions in revenue.
  • Managed and mentored product managers for 8+ years, several product teams at once.

Deadlines: the project ships when I said it would.

I came to production from game design and marketing. So my production decisions start from what keeps players and what pays back.